Weird Park: Scary Tales: Chapter Three: Opening the Fairy Gate
Rely on our Weird Park Scary Tales Walkthrough to watch your back as you journey deeper into the disturbing fantasy realm that Louis Gauche has created to torment children. Based on warped versions of popular fairy tales, you'll need more than pixie dust to get through each story. Lucky for you, this Weird Park Walkthrough is packed full of detailed, step-by-step instructions, screenshots, and puzzle solutions to help you defeat this evil clown at his own game.
- Use the KNIFE on the fishing net to free the propeller.
- Click on the hatch on the right to zoom in.
-
Click on the lock to zoom in and start a mini-game.
- The goal of the game is to rotate the cylinders so that the lines all match up.
- See the screenshot for the solution.
- Take the THREE-PRONGED-SPEAR.
-
Go back outside the boathouse.
- Click on the bench to zoom in.
- Use the THREE-PRONGED SPEAR on the spear gun.
- Take the SPEAR GUN.
-
Go back under the water.
- Click on the gate to zoom in.
- Use the SPEAR GUN on the lever.
- Go forward though the door.
-
Click on the sparkles to play the hidden object scene.
- Find the items on the list.
-
You will receive the PIPE WRENCH.
- Use the LADDER on the area where the stairs end.
-
Go forward up the stairs.
- Click on the desk to zoom in.
- Take the GLUE and zoom out.
- Click on the ladder to move it to the right.
-
Click on the top shelf to start a mini-game.
- The goal of the game is to move the red ball from one end to the other of the maze.
- See the screenshot for the final position of the red ball.
- Click on the open cabinet.
- Take the BRUSH.
-
Go back one screen.
- Click on the chest to zoom in.
-
This will start a mini-game.
- The goal of the game is to get the image underneath to match the top image.
-
Click on the bars and the circles under to top layer to change them up to match.
- Click on the chest to zoom in.
- Click on the box in the corner to open it and zoom in.
-
Take the COIN.
- Click to zoom in on the rope on the right.
- Use the KNIFE to cut the rope.
- Click on the doll to zoom in.
- Take the PART OF THE PENDANT.
-
Go back one screen.
- Click on the propeller to zoom in.
- Use the PIPE WRENCH on the propeller.
- Take the PROPELLER.
- Use the BRUSH on the side of the boat to reveal the word BREEZE.
-
Go forward one screen and play the HOS.
- Find the items on the list.
- You will receive the WIRE CUTTERS.
-
Go back two screens.
- Click on the boat to zoom in.
- Click on the glove compartment to zoom in again.
- Enter the code BREEZE.
- Take the OILER from the glove compartment.
-
Go back one screen.
- Click on the valve on the right to zoom in.
- Use the OILER on the valve.
- Turn the valve.
-
Take the VALVE.
- Click on the phone to zoom in.
- Use the COIN on the phone.
- Click on the numbers to dial: 2, 3, 1, 9, 4
- Listen to the message.
- Take the SUN FIGURINE that falls out.
-
Go back one screen to the scarecrow.
- Click on the scarecrow to zoom in.
- Use the WIRE CUTTERS on the wires.
-
Go in the house and into the kitchen.
- Click on the vent to zoom in.
- Use the PROPELLER on the vent.
- A note will fly out.
-
Take the FUSE BOX SCHEMATIC.
- Click on the pipe below the sink.
- Use the PIPE WRENCH on the pipe.
- Take the GEAR.
-
Use the WIRE CUTTERS on the chains on the fridge.
- Click to open the fridge.
- Take the BUG SPRAY.
-
Go back outside to the scarecrow.
- Use the BUG SPRAY on the bugs.
- Click to zoom in on the half pendant.
- Use the PART OF THE PENDANT on the half.
- Take the ENGRAVED PENDANT.
-
Go into the shed.
- Click to zoom in on the fuse box.
-
Use the FUSE BOX SCHEMATIC on the ripped part.
- Click on the switch for the cellar.
-
Go to the cellar.
- Click on the pipe on the left to zoom in.
- Use the VALVE on the pipe.
- Click the valve to turn it.
- Click on the grate in the back to zoom in.
- Use the GEAR and click on the button.
- This will raise the dumbwaiter.
-
Go back under water and to the library.
- Click to move the ladder to the center shelf.
- Click to zoom in on the grate.
-
Use the SUN FIGURINE on the empty slot.
- Click on the microscope to zoom in.
- Use the ENGRAVED PENDANT on the microscope.
- Click to look at the pendant and see M.A.J. 73.
-
Return to the house.
- Click on the typewriter to zoom in.
- Type MAJ73.
- Note the code on the paper.
-
Go up the stairs.
- Click on the safe on the wall.
- Input the combination that you got from the paper on the typewriter on the top.
- Input MAJ73 on the bottom.
- Click to look inside the safe.
- Click on the book to read it.
- Take the FIGURINE PART.
- Grab the FILM REEL on the floor.
-
Go to the kitchen.
- Click on the dumbwaiter to zoom in.
- Use the FIGURINE PART on the figurine part that is lying in the dumbwaiter.
- Use the GLUE on the parts to fix it.
- Take the FIGURINE.
-
Return to the library room under water.
- Click on the ladder to move it to the left spot.
- Click on the top shelf to zoom in.
- Use the FIGURINE on the slot.
- Click on the lever.
-
The middle shelf will rotate.
- Click on the ladder to move it to the middle area.
- Click to zoom in on the shelf.
- Take the FAIRY GATE TALES book.
- Click back on the shelf.
- Read the newspaper and take the FILM REEL.
-
Go back to the shed.
- Click on the fuse box to zoom in.
- Click on the bottom left switch to shut off power to the upstairs attic.
-
Go to the house and go upstairs.
- Click on the projector to zoom in.
- Click on the red button.
- Watch the movie.
- Use both FILM REELS on the projector and press the red button to watch.
- One of the films will be of Mr. Dudley opening the door in the cellar.
-
Go to the cellar.
- Click on the back wall.
- Check your journal to see the pattern you need to form on the door in order to open it.
- Click on each of the red markers to place them in the correct position.
- Click on the door to open it.
- Enter the first Fairy tale.