Web of Deceit: Black Widow: Chapter Four: Ferry

Our Web of Deceit Black Widow Walkthrough will guide you through the web-shrouded town of Andville, where your train has made an unexpected stop thanks to the Black Widow and her mechanical minions. Use our Black Widow walkthrough's detailed instructions and custom screenshots to weave your way through a trail of dead husbands and bizarre plot twists and find the root of her evil powers. Can you help stop her rampage of revenge before it's too late? With our Web of Deceit Black Widow Walkthrough, you can!


Mini-game

  • Insert the 615 into the device the start the game.
  • Adjust the numbers making all combinations add up to 12.
  • Go into Santo’s house.


Table

  • Click the table.
  • Click the photos and collect the ferry lever.
  • Zoom into Santo and collect the screwdriver.
  • Click the bureau to access the hidden objects area.


Hidden Object Game

  • Find all the listed items.
  • Click the top right drawer to uncover the mousetrap.
  • Click the bottom left drawer to uncover the curve.
  • Click the top left drawer to uncover the key.
  • Place the wings on the body to create the butterfly.
  • Use the magnet to get the spoon.
  • Collect the net.
  • Go to the printing office.


Bulletin Board

  • Zoom into the bulletin board.
  • Collect the paper.
  • Collect the snake using the screwdriver to remove the clamp.
  • Go to the 2nd floor of the pharmacy.


Cabinet

  • Zoom into the cabinet.
  • Insert the snake into the groove.
  • Click inside the cabinet to access the hidden object area.


Hidden Object Game

  • Find the listed items.
  • Click the side door to uncover the duck.
  • Click the bottom doors to uncover the duck.
  • Use the spoon on the eggs to find the fly.
  • Insert the key into the chest and click it to uncover the star.
  • Click the drawer to uncover the binoculars.
  • Collect the fly.
  • Go to Santo’s house.
  • Zoom into the back left double doors to access a mini-game.


Fly Game

  • Shoot the flies in the order shown.
  • Go through the doors into Morgana’s room.


Casket Area

  • Zoom into the casket to access a mini-game


Casket Game

  • Insert the box gem into the spider body to trigger the mini-game.
  • Move the spider legs in the order shown (1-3)
  • Collect the laboratory key.
  • Walk down.
  • Zoom into the door on the right.
  • Enter the workshop by using the laboratory key on the door lock.


Diary

  • Zoom into the diary; read the pages.
  • Click the debris to access a hidden objects area.


Hidden Object Game

  • Find the listed items.
  • To find the hammer use the wrench on the bolts.
  • Use the blowtorch to collect the owl.
  • Collect the hammer.
  • Go to Morgana’s room.


Vanity

  • Zoom into the vanity.
  • Use the hammer on the mirror.
  • Click the vanity to access a mini-game.


Vanity Mini-game

  • Insert the picture pieces onto the board to activate a mini-game.
  • Place the picture pieces into the correct positions.
  • Solve as shown above.
  • Collect the handle.
  • Go to the workshop.


Handle

  • Zoom into the table.
  • Insert the handle onto the center.
  • Click the table to access a mini-game.


Box Game

  • Place the numbers from the box onto the red bands.
  • The 2 numbers from the box must add up to the number on the red band.
  • Collect the pump.
  • Go to the ferry.


Ferry Lever

  • Zoom into the bar-lifting mechanism.
  • Use the ferry lever on the hole.
  • Click the lever.
  • Move forward into the ferry.


Pump

  • Use the pump on the water filled hole.
  • Use the net to collect the floating debris.
  • Zoom into the nest; uncover the blank ferry ticket by using the knife.
  • Collect the ticket.
  • Click the crates to access the hidden objects area.


Hidden Object Game

  • Find all the listed items.
  • Collect the ship by using the hammer on the bottle.
  • Collect the lever.
  • Go to the square.
  • Zoom into the kiosk and click the machine on the right.


Ferry Ticket

  • Insert the blank ferry ticket into the slot.
  • Insert the lever into the control to trigger a mini-game.


Ticket Game

  • Insert the numbers onto the board.
  • Make sure that no numbers are repeated within the row.
  • Collect the ferry ticket.
  • Go to Santo’s house.
  • Click the desk to access a hidden objects area.


Hidden Object Game

  • Fin all the listed items.
  • Click all the drawers to uncover certain items.
  • Center drawer: light bulb
  • Bottom left drawer: pliers
  • Upper left drawer: weight
  • Use the brush on the red line to create the “X.”
  • Click the vise to collect the comb.
  • Collect the ice pick.
  • Go to the cellar.


Ice

  • Zoom into the corner.
  • Chip away the block with the ice pick.
  • Collect the ice.
  • Go to the inside of the ferry.


Engine

  • Zoom into the engine.
  • Use the ice to cool it.
  • Zoom into the control.
  • Insert the ferry ticket into the slot.
  • Click the lever to trigger a mini-game.


Engine Game

  • Click the gauges so that all the needles are on red numbers.
  • Use the following pattern to solve:
    • A: 1x
    • B: 1x
    • C: 4 x’s
    • D: 1 x
    • E: 5x’s
    • F: 2x’s.