Web of Deceit: Black Widow: Chapter Two: Enter the Museum
Our Web of Deceit Black Widow Walkthrough will guide you through the web-shrouded town of Andville, where your train has made an unexpected stop thanks to the Black Widow and her mechanical minions. Use our Black Widow walkthrough's detailed instructions and custom screenshots to weave your way through a trail of dead husbands and bizarre plot twists and find the root of her evil powers. Can you help stop her rampage of revenge before it's too late? With our Web of Deceit Black Widow Walkthrough, you can!
- Click Jacob.
- Collect the flypaper.
- Notice the mini-game on the door.
- Walk down once.
- Click the puddles.
- Use the flypaper on the flies.
- Collect the fly covered flypaper.
- Walk down once and go to the right.
- Place the flypaper with flies onto the web.
- Collect the mechanical spider.
- Go to the museum.
- Zoom into Jacob.
- Give the spider web to him.
- Give him the mechanical spider.
- Collect the acid recipe.
- Collect the laboratory key from Jacob.
- Click the doors on the left.
- Use the laboratory key to unlock the lock.
- Walk into the laboratory.
- Notice the work table.
- Collect the lightning rod.
- Read the note.
- Click the area with the jars to access the hidden objects area.
- Find the listed items.
- Click the cabinet on the left; click the spring.
- Click the lower right cabinet; click the dagger.
- Click the upper right cabinet; click the dragonfly, the eye, the mole and the postcard.
- Click the valve; use the jar contents on the mesh lid; click the mantis.
- Collect the toy mantis.
- Walk down; zoom into the doors on the right to trigger a mini-game.
- Insert the toy mantis, the toy spider, and the toy ant into the device.
- Click one of the insects.
- Move all the insects from the bottom to their correct places on the top.
- Walk right to go into the archives.
- Click the box to open it.
- Collect the blank ticket and the train part.
- Collect the plate.
- Click the lantern; take the red bulb using the rubber glove.
- Click the drapes to access the hidden objects area.
- Find the listed items.
- Click the drapes.
- Put the pole onto the net; click the scoop net.
- Click the drawer; click the scorpion.
- Get the playing cards by using the tweezers.
- Collect the empty Leyden jar.
- Walk down.
- Zoom into the case.
- Click the handle to open the door.
- Insert the red bulb into the socket.
- Click the door to close it.
- Read the instructions.
- Click the button on the thermometer; moving it to read 70°.
- View the cut scene.
- Click the door; collect the butterfly dust.
- Go to the street next to the train.
- Zoom into the sunflower.
- Use the plate on the sunflower.
- Collect the plate with seeds.
- Go to the square.
- Zoom into the kiosk.
- Click the left machine for a mini-game to trigger.
- Insert the blank ticket into the slot.
- Find 10 mines on the grid.
- Click anywhere to start.
- Hitting a mine will cause the game to reset.
- Left click on mine free areas.
- Right click on squares containing mines to insert a flag.
- The color on the uncovered square indicates the number of bombs in the surrounding area.
- Blue: there is 1 bomb in the 8 squares surrounding the blue mark.
- Yellow: there are 2 mines.
- Green: there are 3 mines in the 8 squares around the yellow mark.
- Mark the whole board until all the “x” squares are gone.
- Collect the punched ticket.
- Walk left.
- Click the bench.
- Put the plate with seeds onto the ground.
- Collect the feather.
- Zoom into the gate.
- Insert the punched ticket into the slot.
- Click the lever.
- Go into the gate to the roof.
- Click the statue.
- Insert the lightning rod into his hand.
- Insert the empty Leyden jar into the machine.
- Collect the train part and the charged Leyden jar.
- Go to the train compartment.
- Zoom into the overhead compartment.
- Insert the 2 train parts into the outline.
- Collect the orange juice.
- Click the open seat to access the hidden object area.
- Find all the listed items.
- Click the hat to uncover the sugar, pince-nez and seeds.
- Click the red button to take the photo,
- Collect the sugar.
- Go to the square.
- Zoom into the candy store window.
- Place the sugar on the sill.
- Collect the formic acid.
- Go to the laboratory.
- Zoom into the table.
- Place the butterfly dust, green moss, feather, orange juice, formic acid and the charged Leyden jar onto it.
- Jacob will appear.
- He will collect the orange juice and leave behind instructions.
- Click the table once again.
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Insert the ingredients into the device as follows:
- A. Click the orange button.
- B. Use the teaspoon on the moss.
- C. Drop the formic acid into the vat.
- D. Click the purple button.
- E. Insert the feather into the vat.
- F. Use the tablespoon on the butterfly dust.
- G. Click the red button.
- H. Click the spigot.
- I. Collect the acid.
- Go to the square and walk right.
- Use the acid on the web.
- Go forward to the ferry.