Sable Maze: Sullivan River: Chapter Five: Enter the Classrooms

Our Sable Maze Sullivan River Walkthrough will help you shake the feeling that something's watching you in this chilling hidden object adventure game. Journey back to the stomping grounds of your youth at the Sullivan River Campgrounds and discover what ancient evil you left behind there years ago, lurking in the labyrinth. With custom game screenshots marked with locations of key items and areas of interest along with easy to understand instructions, this Sable Maze Walkthrough will help guide you every step of the way.


Hidden Object Area

  • Click the classroom door (white circle); go in.
  • Zoom into the table to access a hidden objects area (red rectangle).


Hidden Object area

  • Find the listed items (yellow circles).
  • Collect the red paint.


Shelf

  • Zoom into the shelf (yellow circle).
  • Collect the water and the green paint (blue circles).
  • Go to the art house.


Stove

  • Zoom into the stove (green circle).
  • Pick the water (yellow square); pour it into the kettle.
  • Click the burner (pink circle).
  • Pick the mouthpiece (orange square); place it onto the spout.
  • Go up the stairs and into the woodworking class.


Lamp

  • Click the lamp (blue circle).
  • Zoom into the chair (yellow circle); collect the yellow paint.
  • Zoom into the workbench (orange circle).
  • Collect the drill piece and apple piece (green circles).
  • Zoom into the board (pink circle) and collect the note.
  • Go to the art class.


Table

  • Zoom into the table (pink circle).
  • Pick the green paint, the yellow and red paint (blue squares) and place them onto the table.
  • A puzzle will trigger.


Paint Puzzle

  • The arrangement of the puzzle will be random.
  • Notice the color in the upper left corner.
  • Select a paint color of the connecting colors to change all tiles to the selected color.
  • The goal is to get all tiles to be one color.
  • Complete 2 boards.
  • Collect the drill bit and the blueprint (blue circle).
  • Go to the woodworking class.


Workbench

  • Zoom into the workbench (yellow circle).
  • Pick the blueprint (blue square) place it next to the wood to trigger a puzzle.


Workbenh Puzzle

  • Click the pieces in the pattern shown above.
  • Collect the nesting box.
  • Go to the stage.


Nesting Box

  • Zoom into the sign (yellow circle).
  • Pick the nesting box (pink square) and place it onto the nail.
  • Collect the woodpecker (green circle).
  • Go to the art house.


Woodpecker

  • Zoom into the door (green square).
  • Pick the woodpecker place it onto the branch.
  • Go into the dance class.


Railing

  • Zoom into the railing (orange circle).
  • Pick the drill (green square) and use it on the screws.
  • Collect the handrail.


Piano

  • Zoom into the piano (yellow circle) to trigger a puzzle.


Ballerina Puzzle

  • Move the ballerinas to their color matched center.
  • Follow this pattern to solve:  1 – 3 – 2 – 1 – 4 – 6 -3- 4 - 3 -2.
  • Collect the tomahawk.


Tomahawk

  • Zoom into the door (blue square).
  • Pick the tomahawk (green square) use it on the boards.
  • Go into the orchestra class.


Stained Glass

  • Zoom into the stained glass (yellow circle); a puzzle will trigger.
  • Arrange the stained glass as shown above.


Rubber Mallet

  • Zoom into the wall (green circle).
  • Pick the rubber mallet (blue square) and use it on the hole.
  • Collect the hook the apple and the book (yellow circles).
  • Zoom into the table (orange circle).
  • Pick the hook (aqua circle) use it on the violin hole.
  • Collect the heart key.
  • Collect the apple (purple circle).
  • Zoom into the hatch (red rectangle); pick the handrail (dark blue square) use it on the hatch.
  • Click it to open and access a hidden object area.


Hidden Object Game

  • Find the listed items (yellow circles).
  • Collect the mask.
  • Go into the art class.


Piano Brace

  • Zoom into the shelf (green circle).
  • Pick the hook (yellow square); use it to collect the piano brace.
  • Zoom into the table (red rectangle) to access a hidden object area.


Hidden Object Area

  • Find all the listed items (yellow circles).
  • Collect a solvent.


Easel

  • Zoom into the easel (green circle).
  • Collect the note.
  • Pick the solvent (blue square) use it on the black paint (click 3 times) to trigger a puzzle.


Name Puzzle

  • Click the ancient letters first.
  • Move the letters to spell: ATLANTIA.
  • Collect the dryad name (pink circle).
  • Go to the woodworking class.


Heart Key

  • Zoom into the chair (blue circle).
  • Pick the heart key (yellow square); use it on the box lock.
  • Collect the note and the bracelet (pink circles).
  • Zoom into the compartment door (green circle).
  • Pick the mask (aqua square); place it on the door to trigger a puzzle.


Mask Puzzle

  • Move the masks in line with their matching items.
  • Solve as shown above.
  • Collect the tools.
  • Go into the dance class and proceed to the orchestra class.


Piano

  • Zoom into the piano (yellow circle).
  • Pick the piano brace (orange square) place it onto the piano lid.
  • Collect the piano string, the apple and the razor blade (pink circles).
  • Go into the hatch (red rectangle) to access the hidden object area.


Hidden Object game

  • Find the listed items (yellow circles).
  • Collect the ant farm (purple circle).
  • Go to the dance class.


Piano String

  • Zoom into the piano (orange circle).
  • Pick the piano string (blue square) place it on the piano.
  • Click the keys as follows: 10 – 1 – 5 – 1 – 3.


Ant Farm

  • Zoom into the branch (blue circle).
  • Pick the ant farm (orange square); use it on the termites.
  • Collect the termites.
  • Collect the apple (pink circle).
  • Go to the woodworking class.


Easel

  • Zoom into the easel (green circle).
  • Pick the picture (yellow square) and place it onto the easel.
  • Pick the tools, 6 apples, 4 figurines, and the dryad name (pink squares) use them on the picture.
  • Collect the heart (purple square).
  • Go to the apple orchard.


Ghosts

  • Zoom into the ghost children (white circle).
  • Give the heart (pink square) to them.
  • Go to the bridge to the mill.