Nearwood: Chapter Three: Gnomes
Our Nearwood Walkthrough will prove to be a valuable companion as you travel through this magical world in search of Jane's father and a way to drive the shadow creatures from the land. Rely on our detailed, point-by-point instructions, our beautiful custom screenshots, and our solutions to all the puzzles you'll encounter to help set the past wrongs to right and free the time keepers from their prison.
General Information & Tips
Chapter One: Welcome to Nearwood
Chapter Two: Over the Mountains
Chapter Three: Gnomes
Chapter Four: The Tree of Greatness
Ask for help in the comments below!
Chapter One: Welcome to Nearwood
Chapter Two: Over the Mountains
Chapter Three: Gnomes
Chapter Four: The Tree of Greatness
Ask for help in the comments below!
- Click the nest; collect the statue key.
- Move into the Gondola.
- Collect the 2nd pebble.
- Exit the Gondola and move forward to the Countryside.
- Click the carriage; collect the 3rd pebble.
- Move left to the Guard Post.
- Click the turtle.
- Insert the 1st, 2nd and 3rd pebbles onto the board to trigger a puzzle.
- Solve the puzzle by selecting the matching pebble pairs.
- Collect the 2nd statue key.
- Move to the Courtyard.
- Click the statue.
- Insert the 1st and 2nd statue keys; collect the lion ring.
- Move left.
- Click the statue and insert the lion ring.
- Collect the human figurine.
- Move to the Countryside.
- Click the door and insert the human figurine.
- Move through the doorway to the Waterwheel and move right.
- Click the children; collect the bug toy and the Book: Herbs.
- Click the tower to access a hidden objects area.
- Find the objects and click and drag them into the correct spaces.
- Collect the gear.
- Collect the 2nd gear.
- Zoom into the cottage and click the panel.
- Click the recipe; collect the magic bean.
- Move down.
- Click the controls.
- Insert the 1st and 2nd gears; click the lever.
- Collect the rake antler.
- Move to the right and move forward to the Vineyards.
- Collect the Book: Farming.
- Click the crate and collect the sickle.
- Click the soil and place the bug toy onto it then attach the rake antler onto the bug.
- Click the bug; collect the butterfly key.
- Move down and then right to the Peak.
- Click the coral; collect the metal clove.
- Select the sickle to use on the coral; collect the coral.
- Move to the Vineyards.
- Zoom into the soil; click it once and insert the magic bean.
- Place the coral into the mortar, use the pestle to crush it; collect the coral dust and dust it onto the soil.
- Pour the water onto the soil; collect the magical fruit.
- Move down once.
- Zoom into the door; insert the butterfly key.
- Click the butterfly emblem.
- Move into the Cottage.
- Click the juicer and place the magical fruit into it to trigger a puzzle.
- Click and drag the fruit into the juicer and have them ground to match the color shown above.
- Solve the puzzle using the following sequence:
- A – 1 - B – 1 – E – 1 – C – D – 1 – F – G – 1 – I – J – 1
- Collect the magic potion.
- Move to the Peak and move ahead to the Throne.
- Give the evil spirit the magic potion.
- Click the shelf and collect the handle.
- Move to the Waterwheel and click the door to trigger a hidden objects area.
- Find the silhouetted items.
- Collect the cable car handle.
- Move to the Cottage.
- Click the stone figure and attach the handle.
- Click the handle; collect the metal chamomile and the horse figurine.
- Move to the Countryside.
- Click the carriage; insert the horse figurine and click the handle.
- Collect the metal cornflower.
- Move to the Vineyard.
- Zoom into the debris; collect the tap handle.
- Zoom into the crate and insert the metal clove, the metal chamomile and the metal cornflower.
- Collect the gauge.
- Move to the Cottage.
- Zoom into the can and attach the tap handle.
- Click the handle.
- Collect the fuel canister.
- Move to the Vista and enter the Gondola.
- Select the fuel canister and pour it into the tank.
- Insert the gauge and the cable car handle.
- Click the cable car handle.
- Collect the tiara.
- Collect the wool scarf and the Book: Electricity.
- Move to the Throne.
- Give the mermaid the tiara; collect the energy sphere.
- Move down once.
- Collect the can of worms and the fishing rod.
- Move down once and click the tower to access a hidden objects area.
- Find the items and insert them into the correct spaces.
- Collect the empty batteries.
- Move to the Vista.
- Click the nest.
- Place the wool scarf onto the egg.
- Give the baby gryphon the can of worms.
- Move into the Gondola and click the handle.
- Zoom into the panel and insert the empty batteries.
- Click the lens.
- Insert the energy sphere to trigger a puzzle.
- Solve the puzzle by raising the meter levels.
- Click the buttons as follows to solve.
- C – B – D – E – E – D – C – D – D
- Collect the charged batteries.
- Move to the Guard Post.
- Zoom into the gun and insert the charged batteries.
- Click the red button.
- Move ahead to the Pond.
- Collect the metallic cuckoo.
- Move ahead to the Stairs.
General Information & Tips
Chapter One: Welcome to Nearwood
Chapter Two: Over the Mountains
Chapter Three: Gnomes
Chapter Four: The Tree of Greatness
Ask for help in the comments below!
Chapter One: Welcome to Nearwood
Chapter Two: Over the Mountains
Chapter Three: Gnomes
Chapter Four: The Tree of Greatness
Ask for help in the comments below!