Haunted Hotel: Charles Dexter Ward: Day 1

Our Haunted Hotel: Charles Dexter Ward Walkthrough will guide you through the corridors of this gothic hotel and help you search for the clues to save your twin brother from a very malevolent and (supposed) long-lost relative. CGG’s step-by-step instructions and precisely detailed screenshots are your “key card” to unlock the mysteries contained within the horror-filled halls.


General Info and Tips
Day 1
Day 2
Day 3

Ask for help in the comments below!
[gimg]/Haunted-Hotel-Charles-Dexter-Ward/images/02-day-1-fountain-hoa.jpg[/gimg][LIST] [item]Play the Hidden Object Area in the fountain. [/item] [item]Find the items listed. [/item] [item]Receive the METAL CROSS. [/item] [item]Proceed forward.[/item] [/LIST] [gimg]/Haunted-Hotel-Charles-Dexter-Ward/images/03-day-1-woodpile.jpg[/gimg][LIST] [item]Touch the door. [/item] [item]Walk down. [/item] [item]Head left. [/item] [item]Zoom into the wood pile. [/item] [item]Take the BOARDS. [/item] [item]Zoom into the missing page. [/item] [item]Zoom into the logs. [/item] [item]Take the FIREWOOD. [/item] [item]Return to the Courtyard. [/item] [item]Go right to the Patio.[/item] [/LIST] [gimg]/Haunted-Hotel-Charles-Dexter-Ward/images/04-day-1-patio.jpg[/gimg][LIST] [item]Zoom into the bush. [/item] [item]Take the STONES. [/item] [item]Zoom into the window. [/item] [item]Topple the birdhouse. [/item] [item]Zoom into it. [/item] [item]Take the HOOK. [/item] [item]Zoom into the bushes a second time. [/item] [item]Zoom out and go through the gate to the Swing. [/item] [item]Play the Hidden Object Area by the pole.[/item] [/LIST] [gimg]/Haunted-Hotel-Charles-Dexter-Ward/images/05-day-1-pole-hoa.jpg[/gimg][LIST] [item]Find the items listed. [/item] [item]Receive the FISHING LINE. [/item] [/LIST] [gimg]/Haunted-Hotel-Charles-Dexter-Ward/images/06-day-1-gate.jpg[/gimg][LIST] [item]Zoom into the grass. [/item] [item]Take the POLE SPIKES. [/item] [item]Zoom into the gate. [/item] [item]Place the METAL CROSS on the lock to initiate a puzzle.[/item] [/LIST] [gimg]/Haunted-Hotel-Charles-Dexter-Ward/images/07-day-1-gate-puzzle.jpg[/gimg][LIST] [item]The object of the puzzle is to move the elements to the right peg. [/item] [item]Drag the element you wish to move to a different placement. [/item] [item]You may only move one item at a time. [/item] [item]Larger items may not be placed on smaller items. [/item] [item]Assuming that the top left placement is labeled “A,” the one beneath it is “B” and the one to the right is “C,” move the top cross in the stack in this order: A to C, A to B, C to B, A to C, B to A, B to C, A to C, A to B, C to B, C to A, B to A, C to B, A to C, A to B, C to B, A to C, B to A, B to C, A to C, B to A, C to B, C to A, B to A, B to C, A to C, A to B, C to B, A to C, B to A, B to C, A to C. [/item] [item]When finished, go through the gate to the ferry. [/item] [/LIST] [gimg]/Haunted-Hotel-Charles-Dexter-Ward/images/08-day-1-ferry.jpg[/gimg][LIST] [item]Click on the crow to make it fly away with the key. [/item] [item]Zoom into the sign. [/item] [item]Click down.[/item] [/LIST] [gimg]/Haunted-Hotel-Charles-Dexter-Ward/images/09-day-1-crow.jpg[/gimg][LIST] [item]Use the STONES on the crow to make it drop the key. [/item] [item]Take the KEY. [/item] [item]Return through the gate. [/item] [/LIST] [gimg]/Haunted-Hotel-Charles-Dexter-Ward/images/10-day-1-redbox.jpg[/gimg][LIST] [item]Zoom into the red box. [/item] [item]Use the key on the box. [/item] [item]Take the INSULATION TAPE and PLIERS. [/item] [item]Proceed right to the Generator. [/item] [/LIST] [gimg]/Haunted-Hotel-Charles-Dexter-Ward/images/11-day-1-mill.jpg[/gimg][LIST] [item]Put the BOARDS on the stones in the water. [/item] [item]Zoom into the boards. [/item] [item]Take the SELTZER BOTTEL WITH WATER. [/item] [item]Play the Hidden Object Area by the barrel. [/item] [/LIST] [gimg]/Haunted-Hotel-Charles-Dexter-Ward/images/12-day-1-barrel-hoa.jpg[/gimg][LIST] [item]Find the items listed. [/item] [item]Receive the SLEDGEHAMMER. [/item] [item]Return to the courtyard.[/item] [/LIST] [gimg]/Haunted-Hotel-Charles-Dexter-Ward/images/13-day-1-electric-pole.jpg[/gimg][LIST] [item]Move left to the electric pole. [/item] [item]Climb the pole with the POLE SPIKES. [/item] [item]Combine the PLIERS and INSULATING TAPE from your inventory to create INSULATED PLIERS. [/item] [item]Zoom into the top of the pole. [/item] [item]Open the box. [/item] [item]Put the INSULATED PLIERS on the wires to initiate a puzzle. [/item] [/LIST] [gimg]/Haunted-Hotel-Charles-Dexter-Ward/images/14-day-1-wire-puzzle.jpg[/gimg][LIST] [item]The object of the puzzle is to connect the top colored wires with their corresponding color at the bottom. [/item] [item]Trace the path of the bottom wires to see where each leads and connect it with its matching wire.[/item] [item]To do this, select two matching wires (a colored one from the top and a red one you traced from the bottom to connect them. [/item] [item]The solution moving left to right is yellow, blue, green and red. [/item] [item]Return to the courtyard and move to the hotel entrance. [/item] [/LIST] [gimg]/Haunted-Hotel-Charles-Dexter-Ward/images/15-day-1-hotel-door.jpg[/gimg][LIST] [item]Use the SLEDGEHAMMER to remove the five boards across the door. [/item] [item]Move through the door to the Lobby. [/item] [item]Zoom into the left wall. [/item] [item]Flip the light switch. [/item] [/LIST] [gimg]/Haunted-Hotel-Charles-Dexter-Ward/images/16-day-1-hall.jpg[/gimg][LIST] [item]Climb the stairs. [/item] [item]Go through the left door to the hallway. [/item] [item]Read the Missing Page. [/item] [item]Return to the lobby. [/item] [item]Zoom into the safe on the right behind the front desk to activate a puzzle. [/item] [item]Do not skip the first step. [/item] [item]You must visit the second floor before the safe will be visible.[/item] [/LIST] [gimg]/Haunted-Hotel-Charles-Dexter-Ward/images/17-day-1-safe.jpg[/gimg][LIST] [item]The object of the puzzle is to open the safe by using the arrows to move the lock to the top. [/item] [item]This puzzle has several variations. [/item] [item]The one we used was: left, left, right, left, right, right, left. [/item] [item]Once solved, turn the handle to open the safe. [/item] [item]Take the NUMBERED TILES and the NEWSPAPER. [/item] [/LIST] [gimg]/Haunted-Hotel-Charles-Dexter-Ward/images/18-day-1-hotel-int.jpg[/gimg][LIST] [item]Zoom out from the safe. [/item] [item]Move through the door on the far left. [/item] [item]Read the Missing Page. [/item] [item]Return to the second floor and proceed through the left door. [/item] [item]Zoom into the right-hand door. [/item] [item]Place the NUMBERED TILES on the door to initiate a puzzle.[/item] [/LIST] [gimg]/Haunted-Hotel-Charles-Dexter-Ward/images/19-day-1-door-puzzle.jpg[/gimg][LIST] [item]The object of the puzzle is to get each row and column of numbers to add up to 34. [/item] [item]Click the tiles to swap positions. [/item] [item]The solution to the puzzle is (moving left to right, starting at the top):[/item] [item]15, 9, 8, 2[/item] [item]13, 10, 4, 7[/item] [item]5, 12, 6, 11[/item] [item]1, 3, 16, 14[/item] [item]When finished you will be transported inside to Curwen’s room.[/item] [/LIST] [gimg]/Haunted-Hotel-Charles-Dexter-Ward/images/20-day-1-room.jpg[/gimg][LIST] [item]Zoom into the window. [/item] [item]Read the Missing Page. [/item] [item]Zoom into the frame. [/item] [item]Take the AXE. Zoom into the fireplace. [/item] [item]Take the POKER. [/item] [item]Return to the Generator.[/item] [/LIST] [gimg]/Haunted-Hotel-Charles-Dexter-Ward/images/21-day-1-fishing.jpg[/gimg][LIST] [item]Combine the FISHING LINE and POKER to get the FISHING ROD PART. [/item] [item]Combine the FISHING ROD PART and HOOK to get the FISHING ROD. [/item] [item]Cast the FISHING ROD into the water to grab the FERRY WHEEL. [/item] [item]Click down once. [/item] [/LIST] [gimg]/Haunted-Hotel-Charles-Dexter-Ward/images/22-day-1-ferry.jpg[/gimg][LIST] [item]Put the FERRY WHEEL on the Ferry. [/item] [item]Cut the ferry mooring with the AXE to initiate a puzzle.[/item] [/LIST] [gimg]/Haunted-Hotel-Charles-Dexter-Ward/images/23-day-1-wheel.jpg[/gimg][LIST] [item]The object of the puzzle is to move the ferry across the water. [/item] [item]To do this, press on the wheel when the rotating square hits the green zone. [/item] [item]Do this six times to get across the water. [/item] [item]Once across, play the Hidden Object Area on the lower right.[/item] [/LIST] [gimg]/Haunted-Hotel-Charles-Dexter-Ward/images/24-day-1-swamp-hoa.jpg[/gimg][LIST] [item]Find the items listed. [/item] [item]Receive the POCKETKNIFE. [/item] [item]When finished, take the WOODEN SIGN that reads, “Beware.” [/item] [item]Go right. [/item] [/LIST] [gimg]/Haunted-Hotel-Charles-Dexter-Ward/images/25-day-1-church.jpg[/gimg][LIST] [item]Zoom into the steps. [/item] [item]Take the CROWBAR. [/item] [item]Enter the Crypt.[/item] [/LIST] [gimg]/Haunted-Hotel-Charles-Dexter-Ward/images/26-day-1-crypt.jpg[/gimg][LIST] [item]Read the Missing Page. [/item] [item]Zoom into the middle right coffin to the left of the pillar. [/item] [item]Take the HATCH RING. [/item] [item]Take the FLINT from the stone bench on the left. [/item] [item]Light the torch on the wall to the right of the door with the FLINT. [/item] [item]Take the TORCH. Zoom into the floor. [/item] [item]Click once and attach the HATCH RING to the hook. [/item] [item]Use the TORCH to light your way to the Crypt Basement.[/item] [/LIST] [gimg]/Haunted-Hotel-Charles-Dexter-Ward/images/27-day-1-crypt-basement.jpg[/gimg][LIST] [item]Read the Missing Page. [/item] [item]Move the sheet to discover Charles. [/item] [item]Take the RITUAL BOWL and the ROPE FENCE. [/item] [item]Click down once. [/item] [/LIST] [gimg]/Haunted-Hotel-Charles-Dexter-Ward/images/28-day-1-window.jpg[/gimg][LIST] [item]Zoom into the window. [/item] [item]Place the ROPE FENCE on the window to go through it. [/item] [item]Walk down to the Ferry Dock. [/item] [/LIST] [gimg]/Haunted-Hotel-Charles-Dexter-Ward/images/29-day-1-bridge.jpg[/gimg][LIST] [item]Zoom into the bridge. [/item] [item]Remove the BOARD with the CROWBAR. [/item] [item]Go right to the Crypt Entrance.[/item] [/LIST] [gimg]/Haunted-Hotel-Charles-Dexter-Ward/images/30-day-1-boat.jpg[/gimg][LIST] [item]Place the BOARD on the bushes to the left of the crypt to proceed forward to the boat. [/item] [item]Zoom into the base of the tree. [/item] [item]Use the POCKETKNIFE to scrape away the MOSS. [/item] [item]Zoom into the boat. [/item] [item]Bail out water with the RITUAL BOWL. [/item] [item]Patch the hole in the boat with the MOSS. [/item] [item]Put the WOODEN SIGN on the boat. [/item] [item]Sail the boat to the other side. [/item] [item]Return to the Patio.[/item] [/LIST] [gimg]/Haunted-Hotel-Charles-Dexter-Ward/images/31-day-1-patio.jpg[/gimg][LIST] [item]Zoom into the hotel window. [/item] [item]Zoom into the bush below the window. [/item] [item]Spray the snake with the SELTZER BOTTLE WITH WATER. [/item] [item]Zoom into the window again. [/item] [item]Click to open the shutters. [/item] [item]Pry open the window with the POCKETKNIFE. [/item] [item]Enter the Kitchen through the window. [/item] [/LIST] [gimg]/Haunted-Hotel-Charles-Dexter-Ward/images/32-day-1-kitchen.jpg[/gimg][LIST] [item]In this scene, you will find six candle stumps. [/item] [item]Zoom into the top cabinet to the left of the fireplace. [/item] [item]Take the first CANDLE STUMP. [/item] [item]Open the cabinet door. [/item] [item]Take the SPIRIT. [/item] [item]Zoom into the bottom cabinet to the left of the fireplace. [/item] [item]Open the door and take the second CANDLE STUMP. [/item] [item]Zoom into the mantle. [/item] [item]Take the third CANDLE STUMP. [/item] [item]Zoom into the shelf to the right of the fireplace. [/item] [item]Take the fourth CANDLE STUMP and BORIC ACID. [/item] [item]Zoom into the cupboard to the left of the white door. [/item] [item]Take the fifth CANDLE STUMP and MATCHES. [/item] [item]Open the drawer of that cupboard. [/item] [item]Take the sixth CANDLE STUMP and CANDLEWICK.[/item] [/LIST] [gimg]/Haunted-Hotel-Charles-Dexter-Ward/images/33-day-1-table.jpg[/gimg][LIST] [item]Zoom into the table. [/item] [item]Read the recipe. [/item] [item]Take the PAN. [/item] [item]Put the SPIRIT in the burner. [/item] [item]Put the PAN on top of the burner. [/item] [item]Place the six CANDLE STUMPS into the PAN. [/item] [item]Light the burner with the MATCHES. [/item] [item]Take the PAN WITH WAX. [/item] [item]Put the CANDLEWICK in the bowl. [/item] [item]Cut it with the POCKETKNIFE. [/item] [item]Pour the BORIC ACID into the bowl. [/item] [item]Take the three CANDLEWICKS. [/item] [item]Put the first CANDLEWICK into the candle form. [/item] [item]Pour the PAN WITH WAX into the candle form. [/item] [item]Press on the CANDLE in the form. [/item] [item]Remove it from the table. [/item] [item]Put the CANDLE into the candleholder. [/item] [item]Repeat with the second and third CANDLEWICKS. [/item] [item]Place the candles in the candleholder. [/item] [item]Light the candles with the MATCHES to get the CANDELABRA. [/item] [item]Go through the door to the lobby. [/item] [item]You may not proceed to the lobby without the candelabra. [/item] [item]Go upstairs to Curwen’s room. [/item] [item]Zoom into the fireplace. [/item] [item]Light the fire with the FIREWOOD, NEWSPAPER, and CANDELABRA. [/item] [/LIST]
General Info and Tips
Day 1
Day 2
Day 3

Ask for help in the comments below!