European Mystery: Scent of Desire: Chapter Three: Inside Antoinette’s House
Consult our European Mystery: Scent of Desire Walkthrough as you delve ever deeper into this disturbingly malodorous case. Use our custom screenshots, detailed instructions, and puzzle solutions to sniff out the killer and put an end to his maniacal obsession with deadly scents.
- Examine the book.
- Collect the pencil and examine the picture.
- Click one page and collect the rosary.
- Examine the painting.
- Examine the bouquet.
- Collect the candelabra.
- Move down once.
- Examine the gate; a mini game will trigger.
- Arrange the parts as shown.
- Move to the Versailles entrance.
- Examine the book; collect the horseshoe.
- Move down once.
- Examine the horse.
- Place the horseshoe and the nails onto the hoof.
- Read the note; collect the clock hand.
- Move to the Beggars quarter.
- Examine the clock; attach the clock hand.
- Set the time to 4 pm.
- Move to the Notre Dame Square.
- Examine the statue; insert the rosary.
- Select the scent catcher (1) and click the aged-paper scent to collect it (2).
- Click the hidden objects area.
- Find the listed items.
- Select the glass eye; insert it into the socket and collect the fish.
- Select the flint and use it to ignite the cannon; collect the bang.
- Collect the trowel.
- Move down one time.
- Click the hidden objects area.
- Find the listed items.
- Select the feather and the buckle; place them onto the hat and collect the hat.
- Select the knife and use it to cut the book; collect the jester.
- Collect the Caduceus.
- Move ahead.
- Examine the bag; insert the Caduceus.
- Collect the stethoscope.
- Go into the Notre Dame Cathedral.
- Select the scent catcher (1) and click the incense scent to collect it (2).
- Examine the fresco.
- Collect the gold paint and select the trowel to remove the fresco.
- Collect the ring.
- Examine the bag; read the letter.
- Move to the Versailles entrance.
- Examine the window.
- Select the ring to cut the glass; collect the Musketeer’s cloak and the 1 / 2 sword.
- Move down one time.
- Examine the statue.
- Place the Musketeer’s cloak onto the statue and collect the 2 / 2 sword.
- Move ahead.
- Examine the statues.
- Place the 2 swords onto the statues.
- Examine the left arm; notice the clue.
- Examine the door; line up the symbols as shown to open the door.
- Attempt the go into the Palace Hall.
- Collect the halberd.
- Go into the Palace Hall.
- Examine the frame; collect the organ music.
- Click the painting and examine the safe.
- Place the stethoscope near the safe.
- Click the dial to 10 – 70 – 45 to unlock the safe.
- Collect the letter M, the 1 / 3 coins and the fuse.
- Move to the Ceremony Hall.
- Click the curtain.
- Select the scent catcher (1) and click the tobacco scent to collect it (2).
- Examine the portrait; collect the rooster symbol.
- Examine the pillar; collect the oiler.
- Place the candelabra onto the pillar.
- Click the hidden objects area.
- Find the listed items.
- Select the nail puller; use it to remove the nail and collect the coins.
- Select the pestle; use it to crush the grapes and collect the wine.
- Collect the statue head.
- Examine the knight and place the halberd into his hand.
- Collect the smoldering pipe.
- Move down one time.
- Examine the cannon.
- Pour the oiler onto the wheel and turn the cannon.
- Pour the gunpowder into the cannon and place the statue head onto it.
- Attach the fuse and ignite it using the smoldering pipe.
- Go into the Royal library.
- Examine the display; click it open.
- Collect the letter E and read the note.
- Examine the desk and click the book; collect the bookmark and read the note.
- Move to Antoinette’s house.
- Examine the dresser; insert the bookmark.
- Collect the organ button.
- Select the scent catcher (1) and click the cinnamon scent to collect it (2).
- Move to the Notre Dame Square.
- Examine the pedestal; insert the rooster symbol.
- Collect the 1 / 2 tower.
- Move to the Notre Dame Cathedral.
- Examine the organ; attach the button and attach the organ music onto the paper scrap.
- A mini-game will trigger.
- To solve the game you must play the correct melody 3 times.
- Use the following sequences to solve the game.
- Sequence 1: (5 – 1 – 3)
- Sequence 2: (10 – 8 – 6 – 3 – 5)
- Sequence 3: (5 – 1 - 3 – 10 – 9 – 4 – 5)
- Collect the letter L and read the note.
- Move to the craft quarter.
- Examine the door; insert the letters L – E and M to trigger a mini-game.
- Move the letters to create the word alchemia in red letters.
- To solve the puzzle pour 3 drops from the test tube into the flasks (A-C).
- Go into Gaston’s Workshop.
- Click the hidden objects area.