Botanica: Into the Unknown: Chapter One: The Cliff
Our Botanica Into the Unknown Walkthrough is the missing link you need to solve the mystery of this beautiful hidden object adventure game. We've made sure to include plenty of screenshots clearly marking all key objects and detailed instructions so you'll be able to help Ellie on her journey to discover this new world of wonder filled with curious creatures, exotic plantlife, and unknown dangers. Don't hesitate to step into unknown adventures with our Botanica Into the Unknown Walkthrough at your side.
- Click on the stone to zoom in.
- Take the Note an the STICK.
- Click on the plant with the yellow flower to zoom in.
- Use the STICK on the plant to hold it open.
- Take the strange flower.
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Click on the botanist kit to start a mini-game.
- The goal of the game is to move all the leaves to the three dishes.
- The spotted leaves go to the spotted dish.
- The striped leaves go to the striped dish.
- The leaves with the root pattern go to that dish.
- See the screenshot above for the solution.
- Once you are done, you will receive the STRIPED PETALS.
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Go to the Cliff Edge to the right.
- Click on the collectible in the tree to take it.
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Go back one screen.
- Click on the collectible bug to take it.
- Click on the lizard to zoom in.
- Use the STRIPED PETALS on the lizard.
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Watch the cutscene.
- Click on the purple plants on the left to zoom in.
- Click on the note on the ground to read it.
- Click on the door to zoom in.
- Take the ID CARD.
- Click on the arrow to unfurl the note.
- Take the note.
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Go to the right to the porch.
- Click to zoom in on the chest.
- Take the YELLOW SHAPE.
- Click to zoom in on the poster.
- Take the RED SHAPE.
- Take the TROWEL.
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Go back one screen.
- Click to zoom in on the plant gate.
- Use the TROWEL on the dirt mound a few times.
- Take the BLUE SHAPE.
- Click on the door to zoom in.
- Use the RED, YELLOW, and BLUE SHAPE on the door.
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This will start a mini-game.
- The goal of the game to get all of the colors aligned correctly so they form the right color.
- Red and blue make purple.
- Red and yellow make orange.
- Blue and yellow make green.
- See the screenshot for the solution.
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Go into the abandoned outpost.
- Click to zoom in on the telegraph machine.
- Take the Note.
- Click on the dresser on the left to zoom in.
- Click to pull the drawer open.
- Click on the note and turn the pages to read it.
- Take the RUBBER GLOVE.
- Click on the Control box to zoom in.
- Use the ID CARD to jimmy it open.
- Take the FEATHER DUSTER.
- Click on the shelf to zoom in and note the 4 artifacts.
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Go back one screen.
- Click on the plants to zoom in.
- Use the FEATHER DUSTER on the plants.
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Go to the landing pad.
- Click on the telescope to look through it and see Ian.
- Click on the thorny bush to zoom in.
- Use the RUBBER GLOVE on the bush to get the BUTTON.
- Click on the dummy on the right to zoom in.
- Click on the compartment to open it.
- Take the SMALL KEY.
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Go back one screen and then to the right to the porch again.
- Click on the chest to zoom in.
- Use the SMALL KEY on the chest to unlock it.
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This will start a hidden object scene.
- Find all the items on the list. Each item requires an extra step or two to find it.
- Sun: Use the pencil sharpener on the pencil. Use the pencil on the half sun.
- Unshelled Nuts: Use the shelled nuts that were under the sun notebook on the nut cracker.
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Coin: Click on the box in the bottom left to open it and find the coin.
- 10: Move the die near the 4 spots on the chest.
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Stringed Kite: Use the string on the kite.
- Stamped envelope: Use the stamp on the envelope.
- Dressed Paper Doll: Use the shoes, the wig, and the dress on the doll.
- You will receive the COIN.
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Go back to inside the outpost.
- Click to zoom in on the telegraph machine.
- Use the COIN on each of the 8 screws to remove them.
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Click on the panel to start a mini game.
- The goal of the game is to connect the wires using only the amount of part designated on the left.
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See the screenshot for the solution.
- Now use the BUTTON on the top of the telegraph machine.
- Click on the telegraph machine to use it.
- Take the KNIFE.
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Exit the outpost and go back to the porch.
- Click on the swing to zoom in.
- Use the KNIFE on it to cut the rope.
- You will receive the VALVE.
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Go back inside the outpost.
- Click on the control box to zoom in.
- Use the VALVE on the spoke.
- Click and turn the valve clockwise to raise the dummy.
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Go back out to the landing pad.
- Click on the backpack on the ground to zoom in.
- Use the KNIFE on the backpack to open it.
- Take the FLARE.
- Click on the dummy's hand to zoom in.
- Use the FLARE on the dummy's hand.
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Click on the string to pull it.
- Click on Eddie to zoom in.
- Take the TAG from around Eddie's neck.
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Go back to the porch.
- Click to zoom into the saddle on the wall.
- Use the TAG on the saddle.
- Take the SADDLE.
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Return to Eddie.
- Click on Eddie to zoom in.
- Use the SADDLE on Eddie.
- Click to get on Eddie.