Weird Park: Scary Tales: Chapter Five: Peter Pan

Rely on our Weird Park Scary Tales Walkthrough to watch your back as you journey deeper into the disturbing fantasy realm that Louis Gauche has created to torment children. Based on warped versions of popular fairy tales, you'll need more than pixie dust to get through each story. Lucky for you, this Weird Park Walkthrough is packed full of detailed, step-by-step instructions, screenshots, and puzzle solutions to help you defeat this evil clown at his own game.


Crowbar

  • Click on the mechanism to zoom in.
  • Take the CROWBAR.

 

Lever

  • Use the CROWBAR on the mechanism.
  • Click to turn it.
  • Take the CROWBAR again.
  • Click on the hatch on the deck to start a mini-game.

 

Hatch Puzzle

  • The goal of the puzzle is to get the lock to the keyhole.
  • The keyhole is hidden under one of the tiles.
  • Move the blocks so that the lock meets the keyhole.
  • See the screenshot for the solution.
  • When complete, go down the hatch to the lower deck.
  • Click on the sparkles to play the HOS.

 

Ladder Hidden Object Area

  • Find all the items on the list.
  • You will receive the ROPE LADDER.

 

Oars

  • Use the CROWBAR on the crate in front of you.
  • Click to zoom in on the open crate.
  • Take the CANNONBALL.
  • Take the OARS.

 

Cannonball

  • Click on the cannon to remove the back panel.
  • Use the CANNONBALL on the back of the cannon.
  • Go back one screen.

 

Boat

  • Click on the area where the boat was lowered to zoom in.
  • Use the ROPE LADDER on the side of the boat.
  • Use the OARS on the boat.
  • Click on the boat to go to shore.
  • Go forward one screen.

 

Shovel

  • Take the SHOVEL.
  • Go back one screen.

 

Sand

  • Use the SHOVEL on the pile of sand.
  • Click on the chest to open it. Click again to zoom in.
  • Take the KEY and the MAP FRAGMENT.
  • Return to the ship.

 

Key

  • Click on the door to zoom in.
  • Use the KEY on the door.
  • Go inside.

 

Map

  • Click on the table to zoom in.
  • Use the MAP FRAGMENT on the table.
  • You now have the cannon coordinates.
  • Click on the organ to start a mini-game.

 

Piano

  • The goal of the game is to click on the key that matches the symbol in the order they appear.
  • When you are done, click on top of the organ and take the ROPE.

 

Rope

  • Click on the window to zoom in.
  • Use the ROPE on the hook.
  • Take the GRAPPLING HOOK.
  • Go back below deck and click on the sparkles to play the HOS.

 

Corkscrew Hidden Object Area

  • Find all the items on the list.
  • You will receive the CORKSCREW.
  • Go back to the cabin.

 

Fuel

  • Click on the run to zoom in.
  • Use the CORKSCREW on the bottle.
  • Take the RUM.
  • Go back below deck.

 

Rum

  • Click on the open crate.
  • Use the RUM on the torch.
  • Take the TORCH.
  • Go back to the island.

 

Torch

  • Use the TORCH on the fire to light it.
  • You will receive the BURNING TORCH.
  • Go forward one screen.

 

Gun Powder

  • Click on the barrel by the crocodile to zoom in.
  • Use the GRAPPLING HOOK on the barrel.
  • Use the CORKSCREW to remove the cork.
  • Take the GUNPOWDER.
  • Go back to the ship and go below deck.

 

Cannon

  • Click on the coordinates on the cannon.
  • Set them to F3.
  • Use the GUNPOWDER on the cannon.
  • Click to close the cannon.
  • Use the BURNING TORCH on the fuse to light it.
  • Go back to the screen with Captain Hook.

 

Cage

  • Take the SABRE.
  • Click on the cage to zoom in.
  • Take TINKER BELL.
  • Return to the ship.

 

Doll

  • Use the SABRE on the ropes to release the doll.
  • Use TINKER BELL on the doll.
  • Take the note Mr. Dudley drops.
  • Go to the island and then forward one screen.

 

Gate

  • Click on the mechanism to zoom in.
  • Input from top to bottom - XI, V, II
  • Pull the lever when done and go forward.