The Great Unknown: Houdini's Castle: Section Two - To Houdini's Room
With our The Great Unknown: Houdini's Castle Walkthrough, finding your way through Houdini's sinister tests and traps will be a snap. This custom Houdini walkthrough comes complete with step-by-step instructions on what you need to do in order to beat this mysterious and challenging hidden object game. We've also included tons of screenshots, marked with key item locations, as well as solutions to all the puzzles and mini-games you'll encounter during gameplay.
General Information and Hints
Section One - To The Dungeon Door
Section Two - To Houdini's Room
Section Three - To Finale
Collector's Edition Bonus Level
Ask for help in the comments below!
Section One - To The Dungeon Door
Section Two - To Houdini's Room
Section Three - To Finale
Collector's Edition Bonus Level
Ask for help in the comments below!
This section contains from entering the Torture Chamber to opening Houdini's Room
- Examine the Dungeon Door and see your husband
- Pick up the Meat
- Enter the Code from the telescope into the lock and enter
- Examine the area to the bottom left
- Pick up the TV Knob
- Note you need something to cut loose the Robot Claw
- Examine the back wall
- Note you need something to reveal the writing
- Pick up the #4 Button
- Pick up the Film Reel
- Examine the Torture Device; note it's missing 2 Screws
- Leave the Torture Room and head right to the Theater Lobby
- Examine the Ticket Window; note you need a key for the monkey
- Examine the Ticket Machine
- Pick up the #6 Button
- Place the Ticket in the Machine
- Return to Cellar in the Barn
- Examine the Cash Register
- Place the Buttons
- Arrange them so that all rows and columns add up to 15
- When all the lights are lit up, pull the handle
- Pick up the TV Knob
- Head upstairs to the Attic
- Place the Knobs on the TV
- Adjust the knobs
- Pick up the Handle
- Do the Hidden Object Scene in the Attic
- Use the Key on the Handcuffs
- Use the Sail on the Sailboat
- Receive the Jar
- Return to the Terrace
- Examine the spider web
- Use the Jar on the fly
- Return to the Dungeon Door
- On the way do the Hidden Object Scene in the Chest Hall
- Receive a Plug
- Go left to the Pool Entrance
- Examine the valves and pick up the Purple Crystal
- Place the Jar with Fly on the Spiderweb
- Use the Broom
- Enter the Pool
- Pick up the Grappling Hook
- Do the Hidden Object Scene
- Turn the water tap for the Ping Pong Ball
- Use the shovel on the sand for the Shell
- Receive the Razor
- Examine the Shark Tank
- Examine the panel to the right
- Pick up the Battery
- Give the shark the Meat
- Return to the Theater Lobby
- Place the Ticket Machine
- Place the Handle and click it
- Open the door by turning the dials to match the picture
- Enter the Theater
- Place the Plug in the socket
- Place the Battery on the Plug to charge it and pick it up
- Examine the panel on the right
- Use the Screwdriver on the screws
- Pick up the Pipe Valve
- Note you need a fuse and wire
- Return to Torture Chamber
- Use the Razor on the leather strap
- Pick up the Robot Claw
- Return to Shark Tank
- Place the Robot Claw on the end of the crane
- Examine the Panel
- Place the Battery
- You now want to move the sliders to position the crane over the Pipe Valve and the press the red button
- Move the slider on the left down one
- Move the slider on the top over 5 slots
- Press the red button
- Pick up the Pipe Valve
- Return to the Pool Entrance
- Examine the pipes
- Place the Pipe Valves
- Turn the right one, left one, and then the middle one to equalize the heights
- Return to the Pool and zoom in
- Pick up the Mallet
- Pick up the Tree Key
- Do the Hidden Object Scene
- Receive the Stone Figure
- Return to the Barn
- Examine the Barrel
- Use the Mallet on the block
- Exit through the backdoor to the balloon
- Examine the Basket
- Pick up the Lighter and Fish
- Examine the Balloon
- Pick up the Chainsaw
- Pick up the Film Reel
- Examine the tree
- Do the by turning the tiles to make a pattern.
- Use the Tree Key
- Pick up the Aqua Crystal and Magnet
- Return to the Yard
- Use the Chainsaw on the tree branch
- Head to the Road
- Examine the hole in the Tree
- Give the raccoon the Fish
- Pick up the Rope
- Examine the rocks
- Note the bear trap
- Pick up the Screw
- Examine the post
- Place the Stone Figure in the hole
- Note you need another one
- Head forward to the Abyss
- Pick up the Film Reel
- Use the Rope on the Post
- Use the Grappling Hook on the Rope
- Use the Magnet to get the Knife
- Head into the Cave
- Do the Hidden Object Scene
- Use the Razor on the sewn up slash for Money
- Use the Match on the Thermometer for 40
- Receive the Silver Star
- Pick up the Cylinder
- Examine the Skeleton
- Use the Knife on the pocket
- Pick up the Stone Figure
- Examine the Pot on the floor
- Pick up the Trap Key
- Return to the Road and examine the post
- Place the Stone Figures
- Pick up the Crystal
- Examine the trap area
- Use Trap Key on Trap
- Pick up the Pouch of Pellets
- Return to the Cave
- Examine the Pot again
- Place the Pouch of Pallets in the pan
- Use the Lighter
- Pour the pan into the mold
- Pick up the Skull Head
- Examine the Box on the Wall
- Place the Skull in the depression
- Pick up the Wires
- Do the Hidden Object Scene
- Receive the Wind-Up Key
- Return the Theater Lobby
- Examine the Ticket Window
- Place the Wind-Up Key on the Monkey and click it
- Do the Hidden Object Scene
- Click on the plug and pick up the kettle
- Place the button on the bear and pick up the happy bear
- Receive the Fuse
- Head into the Theater and examine the panel to the right
- Place the Fuse and Wire
- Press the Red Button
- Head down to the Stage
- Pick up the Film Reel
- Examine the table
- Put together the scraps of paper for some instructions
- Right click the scraps to rotate them
- Examine the box to the left
- Do the puzzle
- Place the Silver Star
- Pick up the Crystal
- Examine the side of the water torture chamber
- Place the crystals as in the pictures
- Put the right and center levers in the down position
General Information and Hints
Section One - To The Dungeon Door
Section Two - To Houdini's Room
Section Three - To Finale
Collector's Edition Bonus Level
Ask for help in the comments below!
Section One - To The Dungeon Door
Section Two - To Houdini's Room
Section Three - To Finale
Collector's Edition Bonus Level
Ask for help in the comments below!