The Great Unknown: Houdini's Castle: Section One - To The Dungeon Door
With our The Great Unknown: Houdini's Castle Walkthrough, finding your way through Houdini's sinister tests and traps will be a snap. This custom Houdini walkthrough comes complete with step-by-step instructions on what you need to do in order to beat this mysterious and challenging hidden object game. We've also included tons of screenshots, marked with key item locations, as well as solutions to all the puzzles and mini-games you'll encounter during gameplay.
Section One - To The Dungeon Door
Section Two - To Houdini's Room
Section Three - To Finale
Collector's Edition Bonus Level
Ask for help in the comments below!
Section One includes the Castle, Yard, and Barn through the Metal Gate to the Dungeon Door.
- Touch anything to start
- Examine the door; need parts
- Examine the floor of the umbrella stand
- Pick up the Door Lock Part
- Examine the package on the bed; need Rabbit Medallion
- Do Hidden Object Scene
- Put the blue cube on the Rubik's cube and twist it to solve
- Put the +1 on the 9 to make a 10
- Receive the Drawer Knob
- Head to Bedroom Window
- Put the Drawer Knob on the drawer
- Pick up Rabbit Medallion
- Examine the crumpled note that came through the window
- Pick up the Rock
- Pick up the Weight on the windowsill
- Examine the Telescope; need 3 lenses
- Examine the Birdcage; need something small
- Return to Bedroom
- Examine the box on the bed
- Place the Rabbit Medallion and pick up the Door Lock Part
- Examine the door
- Place the Door Lock Parts
- Click each knob until you get orange outside and blue inside. (left once, right twice, bottom twice)
- Head to Fireplace
- Examine chair
- Pick up Mirror Shard
- Examine over the fireplace
- Need four Canvas Pieces
- Examine the boar's head
- Examine the paper scrap for a hint for later
- Note you need a missing Tusk to get Forceps
- Head right to Metal Gate
- Examine the mirror on the floor and place the Mirror Shard
- Pick up the Record exposed in the light
- Examine the dresser on the right; pick up the Light Bulb and Blue Lens
- Examine the shelves on the left; need a Box
- Pick up the Pitcher
- Examine the gate; need a special tool to break the chain
- Head back to Fireplace and head left into Cinema Room
- Place Light Bulb in the projector to light the room
- Pick up the Box
- Examine the table; need a film strip
- Pick up the Screwdriver
- Return to Metal Gate
- Place the Box in the shelves and do the puzzle
- Pick up the Ladder
- Return to the Fireplace and place the Ladder over the rubble
- Head up the Ladder and to the Yard
- Pick up the Magic Shawl on the bench
- Click on the Fountain
- Use the Pitcher on the Fountain and get Water
- Examine the wheel to the right and note the locked-up Nippers and missing lever
- Head forward to the Barn
- Examine the hand mold to the right
- Use the Rock on the window to break in
- Click on the handle and enter the Barn
- Examine the box on the left and click on the photos
- Pick up Magic Wand
- Examine Sawmill and note the missing stop button
- Examine the Barrel and pick up the Pickaxe
- Try to head up the stairs and note they go flat
- Examine the machine underneath and note you need a Gear
- Examine the floor piece and note you need a Wrench
- Return to the Ladder and go right to the Terrace
- Examine the spiderweb to the left and note you need a container for the fly
- Examine the hat
- Place the Magic Wand and then the Magic Shawl on the hat
- Pick up Boar's Tusk
- Head to the Door
- Examine the Door and note you need a Hand
- Pick up the Film Reel
- Do the Hidden Object Scene
- Put the magnet on the compass to get a mad compass
- Put the coin in the purse to get purse with money
- Receive a Red Lens
- Go back up the Ladder
- Use the Pickaxe on the loose brick
- Pick up the Key
- Go back into the Fireplace and examine the Boar's head
- Place the Tusk
- Turn the left tusk down twice
- Pick up Tweezers
- Return to Bedroom
- Do Hidden Object Scene
- Receive a Plaster of Paris
- Head to Bedroom Window
- Examine bird cage
- Use Tweezers to pick up Canvas Piece
- Return to Cinema Room
- Place Film Reel and watch film
- Return to outside the Barn
- Place the Plaster of Paris and Water in the mold
- Close it and pick up the Plaster Hand
- Return to the Door and use the Plaster Hand on the door
- Enter the Cabinet
- Examine the gramophone
- Place the Record and flip the switch
- Pick up the Ticket
- Examine under the cabinet; note the locked case
- Pick up the Weight
- Examine the Clock
- Use the Screwdriver on the screw
- Pick up the Cogwheel
- Return to inside the barn
- Examine the machine under the stairs
- Place the Cogwheel
- Turn the handle
- Go up into the Attic
- Examine the TV; note the missing knobs
- Pick up the Wrench
- Examine the Piano
- Play the keys, which will stay down when played in the correct order
- Pick up the Canvas Piece
- Do the Hidden Object Scene on the left
- Receive a Pin
- Return downstairs and examine the floor
- Use the Wrench
- Solve the puzzle
- Head into the Cellar
- Examine the barrel on the right and pick up the Stop Button
- Pick up the Broom
- Examine the cash register; note you need 3 buttons
- Pick up the Film Piece
- Return to the Barn
- Examine the saw
- Place the Stop Button and press it
- Open the box
- Pick up the Lever
- Return to the Yard
- Examine the Wheel
- Place the Lever and pull it
- Use the Key on the lock and pick up the Nippers
- Return to the Door of the Cabinet
- Do the Hidden Object Scenescene and receive a #8 Button
- Go into the Cabinet and click on the box under the cabinet
- Use the Pin in the lock and click a few times
- Pick up Glue
- Return to the Cinema Room
- Examine the table
- Place the Piece of Film in the splicer and apply the Glue
- Close and open it and pick up a Film Reel
- Pick up a Canvas Piece that fell onto the table
- Go to the Metal Gate and use the Nippers
- Enter and go forward 2 screens to the Chest Hall
- Do the Hidden Object Scene
- Remove the cork from the bottle for a note
- Place the cheese on the mousetrap for the mouse.
- Receive a weight
- Back up once and examine the statue
- Places the Weights (3) on the shelves
- Place all by the largest weight on the scale
- Receive the last Canvas Piece
- Return to the Fireplace
- Place all 4 Canvas Pieces
- Pick up the Yellow Lens
- Return to the Bedroom Window
- Examine the Telescope
- Place all three Lenses
- Click on the right lever once and the knob a few times until a number comes into focus
- Examine the number and it will go into your journal
- Return through the Metal Gate down the Hall to the Dungeon Door
Section One - To The Dungeon Door
Section Two - To Houdini's Room
Section Three - To Finale
Collector's Edition Bonus Level
Ask for help in the comments below!