The Christmas Spirit: Trouble in Oz: Chapter 5: The Fortress
The Christmas Spirit: Trouble in Oz Walkthrough can help you save Christmas in Oz before it is too late! You can trust these detailed instructions, custom marked screenshots, and puzzle solutions to help track down the culprits and Christmas spirit back to the land of Oz.
Chapter 1: Kansas
Chapter 2: Emerald City
Chapter 3: The Prison
Chapter 4: Glinda's Castle
Chapter 5: The Fortress
Chapter 6: The Invitation
Ask for help in the comments below!
Chapter 2: Emerald City
Chapter 3: The Prison
Chapter 4: Glinda's Castle
Chapter 5: The Fortress
Chapter 6: The Invitation
Ask for help in the comments below!
Chapter 5: The Fortress
- Use FIRECRACKER (U); take TEDDY BEAR and CLOAK (V).
- Take RAKE and TEDDY BEAR PAW (W); use CANE.
- Play HOP; receive IRON ROD (X).
- Take WOODEN HAMMER and OIL (Y).
- Use IRON ROD (Z).
- Walk forward.
- Use STAKE AND WOODEN HAMMER (A); take LEMON and NEEDLE AND THREAD (B).
- TEDDY BEAR PAW and NEEDLE AND THREAD on TEDDY BEAR.
- Use CLOAK and RAKE; take BURNING STICK and GUILLOTINE BLADE (C).
- Read note; place TEDDY BEAR (D). Take EMERALD CITY INLAY, GLOVE, and PATCH (E).
- Walk left.
- Use OIL and BURNING STICK (F).
- Take PICKAXE (G).
- Use LEMON and GUILLOTINE BLADE; take LEMON HALF (H).
- Take HANDLE and CHEST KEYS (1/2) (J). Use Toto (J); take SCROLL.
- Walk down twice.
- Place HANDLE; take KNIFE (K).
- Use LEMON HALF (L).
- Easy solution (M).
- Hard solution (N).
- Receive BROKEN UMBRELLA.
- Open BROKEN UMBRELLA; receive STAINED GLASS FRAGMENT (1/3). Use PATCH and NEEDLE AND THREAD; receive UMBRELLA.
- Walk forward.
- Use UMBRELLA (O).
- Walk right.
- Use PICKAXE; take STAINED GLASS FRAGMENT (2/3) and LADLE (P).
- Use GLOVES; take EGG (Q).
- Place EMERALD CITY INLAY (R); take LEVER and CHEST KEYS (2/2).
- Walk down twice.
- Use CHEST KEYS (2/2) (S); take STAR and INK.
- STAR on EGG; take QUILL.
- Walk forward, then left.
- Use LADLE (T); receive SCREWDRIVER.
- Use KNIFE; receive STAINED GLASS FRAGMENT (3/3) (U).
- Walk down.
- Place STAINED GLASS FRAGMENT (3/3) (V).
- Play HOP; receive TOY MOUSE (W).
- Place TOY MOUSE (X); take PARCHMENT.
- QUILL and PARCHMENT on INK; receive QUILL AND INKWELL.
- Use QUILL AND INKWELL (Y); receive COMBINATION.
- Walk right.
- Use SCREWDRIVER and LEVER; pull (Z).
- Take Tin WOODSMAN'S HEART (A).
- Walk down.
- Give TIN WOODSMAN'S HEART (B); receive BALL.
- Walk right.
- Use BALL (C); take PLIERS, RULER, and BOWL (D).
- Walk down twice.
- Place COMBINATION (E).
- Solution (F).
- Easy: H-C-K-J-I-F-A-B-G-I-E.
- D-O-L-I-E-D-O-L-I-N-Q-P-M-I.
- Hard: G-B-A-D-O-P-Q-N-I-H-C-K.
- J-I-G-B-A-F-I-L-O-D-E-I-L-O-D-E-I.
- Take KEROSENE and EMERALD AMULET.
- EMERALD AMULET on SCROLL; receive POTION OF KINDNESS RECIPE.
- Walk forward, then left.
- Place POTION OF KINDNESS RECIPE (G) and BOWL; place herbs. Take POTION INGREDIENTS (H).
- Use POTION INGREDIENTS (I).
- Solution (J).
- Easy: D-E-C-A-F-B.
- Hard: D-C-A-F-B-E.
- Receive POTION OF KINDNESS.
- Walk down, then right.
- Give POTION OF KINDNESS (K).
- Go forward.
Chapter 1: Kansas
Chapter 2: Emerald City
Chapter 3: The Prison
Chapter 4: Glinda's Castle
Chapter 5: The Fortress
Chapter 6: The Invitation
Ask for help in the comments below!
Chapter 2: Emerald City
Chapter 3: The Prison
Chapter 4: Glinda's Castle
Chapter 5: The Fortress
Chapter 6: The Invitation
Ask for help in the comments below!