Shadow Wolf Mysteries: Under the Crimson Moon: Chapter Three: The Commandant
Our Shadow Wolf Mysteries: Under the Crimson Moon Walkthrough will prove to be a valuable asset in your latest investigation. As you wander this remote, wolf-infested village in the South of France, you'll be glad to have access to our easy, step-by-step directions, our custom marked screenshots, and our detailed puzzle solutions. They just may be your ticket to your survival in this thrilling hidden object adventure game!
- Select the magnifier to find the clues.
- Collect the coffee beans.
- Move to the left.
- Select the magnifier to find the clues.
- Speak to the Commandant.
- Collect the permit.
- Click the jar and collect the unknown substance and the lace.
- Place the unknown substance into the analyzer; collect the gunpowder.
- Click the drawer; collect the note, the horseshoe and the hammer.
- Click the curtain and collect the coffee pot.
- Move down once.
- Collect the note.
- Place the gunpowder into the can and place the cap onto it.
- Click the note; collect the wolf coin.
- Move into the Bar.
- Speak to Francois.
- Collect the bottle.
- Click the projector; collect the finger print instructions.
- Place the coffee beans into the grinder and click it once.
- Place the coffee pot onto the counter and place the ground coffee into it.
- Pour the water into the pot and place it onto the fire.
- Pour the coffee into the cup; collect the cup of coffee and give it to Francois.
- Click the hidden objects area.
- Find the items.
- Select the beer mug and place it into the groove; collect the drawer handle and the eye.
- Attach the drawer handle; collect the tusk and place it along with the eye into the boar; collect the key.
- Insert the key into the lock; collect the wing.
- Collect the mini barrel and place it along with the others to trigger a mini game.
- Solve the game by aligning the mini barrels correctly; collect the dart.
- Toss the dart onto the dart board; collect the flower.
- Insert the flower into the groove; collect the wing.
- Place both wings onto the bird.
- Collect the matches.
- Move down once.
- Use the matches to ignite the rocket.
- Collect the magnet.
- Click the cover; use the bottle to prop the cage and collect the feather.
- Move into the Bar.
- Use the feather to remove the cobwebs.
- Collect the seeds.
- Move down once.
- Give the goose the seeds to trigger a mini game.
- Solve the game by clearing all the seeds and guiding the goose to the nest.
- First follow the route shown in green, then yellow followed by pink to solve.
- Collect the awl and the bottle.
- Move left.
- Zoom into the desk.
- Collect the burner.
- Move down once and go to the right.
- Select the magnifier to find the clues.
- Speak to the undertaker.
- Collect the brush.
- Place the burner under the lantern and use the matches to light it.
- Speak to the undertaker again.
- Click the bag; collect the code and the table leg.
- Click the pony’s foot; use the awl to collect the medal.
- Move down once.
- Attach the table leg and the blade; collect the axe.
- Zoom into the keyhole.
- Move to the left.
- Place the wolf coin onto the window sill, the fingerprint instructions onto the window and the brush and the magnet into the box.
- Use the brush to put powder onto the coin, place the paper onto it followed by the magnet. Then place the tape onto it.
- Collect the unknown fingerprint and the fingerprint kit.
- Place the medal and the code onto the safe.
- Adjust the slider to match the code; click the handle.
- Use the wrench to remove the bolts.
- Collect the magnifier, the nails, the note and the townspeople fingerprints.
- Place the townspeople fingerprints, the magnifier and the unknown fingerprint onto the desk.
- Click the magnifier and the undertaker’s fingerprint; collect the undertaker’s fingerprint.
- Move down once and go to the right.
- Speak to the undertaker.
- Place the horseshoe, the nails onto the hoof and secure it using the hammer.
- Click the pony.
- Use the axe to cut the rope.
- Speak to the undertaker and show him the undertaker’s fingerprint.
- Move ahead.