Nevertales: Smoke and Mirrors: Chapter Four: Battle Mode
Our Nevertales: Smoke and Mirrors Walkthrough features everything you'll need to know to rescue Alice's father from being executed by the Queen of Hearts in this enchanting hidden object adventure game. Trust in our detailed game instructions, our custom marked screenshots, and our simple puzzle solutions to see you through this twisting tale of smoke and mirrors.
- Speak to the animal charmer.
- Collect the harp and the book of melodies.
- Speak to the cook; collect the recipe.
- Speak to the swordsman.
- Move into the tent to trigger a mini game.
- Solve the game by selecting the correct card.
- During the 3rd selection attempt choose the man’s sleeve to reveal the correct card.
- Click the hidden objects area.
- Find the items.
- Collect the crossbow.
- Collect the moondew flower.
- Click the rope to trigger a mini game.
- Solve the game by shooting the targets.
- Click either sword to trigger a mini game.
- Solve the game by re-creating the symbols.
- Collect the heart stone.
- Select the sword to slice the sack; collect the potato.
- Zoom into the potato; select the sword to slice and collect the sliced potato.
- Insert the heart stone.
- Zoom into the book to trigger a mini game.
- Solve the game by locating the shapes.
- Collect the braille table.
- Move down once.
- Select the harp to use on the ferret and trigger a mini game.
- Solve the game by clicking the strings in the correct sequence.
- Use the following solution to solve: E – B –D – A – C
- Click the broken harp; click the worn string.
- Move down once.
- Shoot the crossbow toward the sack.
- Collect items.
- Collect the stardusk.
- Move to the Rebel Camp.
- Attempt to give the animal charmer the worn string.
- Place the ingredients into the pot.
- Move to the Cliff.
- Place the lens in front of the sun.
- Place the worn string; collect the harp string.
- Move down 2x’s.
- Zoom into the broken harp and place the harp string.
- Collect the harp and use it on the ferret to trigger a mini game.
- Solve the game by clicking the strings in the correct sequence.
- Use the following solution to solve: E – B – D – A – C
- Collect the ferret.
- Move to the Rebel Camp.
- Give the animal charmer the ferret; collect the torn page.
- Zoom into the book of melodies and click it open.
- Click the page and insert the torn page.
- Assemble the page.
- Move ahead to the Cliff.
- Speak to Belle.
- Move down 2x’s.
- Move ahead toward the Castle Guard Tower.
- Select the harp to trigger a mini game.
- Click the strings in the correct sequence to solve the game.
- Use the following solution to solve: C – E – B – A – D
- Move to the Castle Guard Tower.
- Insert the pearl to trigger a mini game.
- Solve the game by placing the pearls correctly.