Detective Quest: The Crystal Slipper: Chapter Six: The Tower

Our Detective Quest The Crystal Slipper Walkthrough will lead you safely through this enchanting mystery that combines old-timey detective charm with a fairy tale twist. Travel through a magical landscape brimming with fantastical creatures and rely on the steady hand of our walkthrough to help you find the mysterious maiden the prince is so attached to. Our easy-to-read instructions, puzzle solutions, and custom screenshots are the perfect guide to weaving your way through this exciting mystery.


Beans

  • Examine the pot.
  • Place the beans into the pot and pour in the elixir of growth.
  • Go into Isabella’s tower.
  • Click the hidden objects area.


Hidden Object Game

  • Arrange the items in the correct areas.
  • Collect the pick.
  • Move down one time.


Crack

  • Examine the crack.
  • Widen the crack using the pick.
  • Collect the piece of picture.
  • Move down one time.


Picture

  • Examine the picture.
  • Insert the piece of picture; access the mini-game.
  • Move the rows and columns to create a clear picture.
  • Collect the signet.
  • Move to the fairy dungeon.


Cell

  • Examine the cell of the phoenix.
  • Insert the signet; collect the phoenix.
  • Move to Isabella’s tower.


Phoenix

  • Chase away the snow general by using the Phoenix.


Ashes

  • Examine the general’s ashes.
  • Collect the remains and the mirror.
  • Examine the lock; pour the remains onto the lock.
  • Click the buttons to open the lock.
  • Go into the room of shadows.


Mirror

  • Examine the mirrors; collect the oil can.
  • Move to the hall of trophies.


Stone

  • Examine the stone.
  • Pour the oil can over the metal arm; collect the metal arm.
  • Move to the right.


Porter

  • Examine the porter.
  • Place the metal arm onto the porter.
  • Move to the snow dunes.


Anchor

  • Examine the fallen anchor.
  • Collect the wood.
  • Collect the mirror by using the ermine.
  • Move to the hall of trophies.


Library Door

  • Examine the library door.
  • Collect the mirror.
  • Move to the room of shadows.


Mirror Game

  • Examine the mirrors.
  • Insert the 3 mirrors and access the mini-game.
  • To solve the game, click the buttons in the following sequence.
  • 1 – 2 – 1 – 4 – 3 – 4 – 3 – 4 – 2 - 1 – 3


Wall

  • Examine the wall.
  • Pour the oil can onto the mechanism; collect the owl.
  • Move to the hall of trophies.


Library Door

  • Examine the library door; insert the 2 owls to access the mini-game.
  • Move the owls to the color matches pedestals.
  • Use the following pattern to solve the game.
  • E4 – D5 – E3 – C4 – E2 –D3 – F5 – C6 – F4 – D5 – B3 – E1 – F2 – D4 – G5 – C7 – D6 – B4 –G3 – B5
  • Move into the library.


Matches

  • Examine the note; collect the matches.
  • Read the note.
  • Examine the fireplace.
  • Light the blowtorch by using the matches.
  • Place down the wood.
  • Collect the blowtorch and light the woods.
  • Move to the snow dunes.


Dolphin

  • Examine the ice dolphin; melt the ice using the blowtorch.
  • Collect the fragment and the clock hands.
  • Move to the room of shadows.


Fragment

  • Examine the table.
  • Collect the fragment.
  • Move to the library.


Tree

  • Examine the tree.
  • Collect Giselle’s amulet.
  • Move to Isabella’s tower.


Mirror

  • Examine the mirror.
  • Insert the two fragments; collect the siren’s amulet.
  • Move to the snow dunes.


Frog

  • Examine the ice frog.
  • Melt the ice by using the blowtorch.
  • Click the arrows to move the frog to the hole.
  • Collect the key and place it into the lock.
  • Click the hidden objects area.


Hidden Object Game

  • Arrange the items into the correct areas.
  • Collect the radio.
  • Move to the room of shadows.


Table

  • Examine the table; place the radio down and click on the switch.
  • Examine the siren’s cell.
  • Click the siren on; insert the siren’s amulet into the slot.
  • Collect the soul.
  • Move to the snow dunes.


Captain

  • Examine the captain.
  • Give the captain the soul.
  • Move inboard.