Amaranthine Voyage: The Living Mountain: Chapter Five: Moving Around the Market Place
Depend on our Amaranthine Voyage: The Living Mountain Walkthrough as you prepare yourself for a journey beyond your wildest imagination. Track down the missing Johnathon through a beautiful, exotic world using our custom marked screenshots, detailed step-by-step instructions, and solutions to all the puzzles you'll encounter as you play this gorgeous hidden object adventure game.
General Information & Tips
Chapter One: Traversing the Tavern
Chapter Two: Passing Through the Palace
Chapter Three: Inside the Dressing Room
Chapter Four: Wander the Golden Palace
Chapter Five: Moving Around the Market Place
Chapter Six: Searching Turret Hall
Chapter Seven: Hunting Through the Kitchen
Ask for help in the comments below!
Chapter One: Traversing the Tavern
Chapter Two: Passing Through the Palace
Chapter Three: Inside the Dressing Room
Chapter Four: Wander the Golden Palace
Chapter Five: Moving Around the Market Place
Chapter Six: Searching Turret Hall
Chapter Seven: Hunting Through the Kitchen
Ask for help in the comments below!
- Speak to Ardent.
- Give him the dancing slippers.
- Collect the note and open the door to trigger a hidden objects area
- Find the items based on the clues.
- Select the button and place it into the button collage; collect the button.
- Select the nail puller and use it to remove the nail on the # 6; collect the # 9.
- Select the cage door and place it onto the cage; collect the bird cage.
- Select the scroll and insert it into the capsule; collect the capsule.
- Collect the bird seeds.
- Click the tiles in ABC order.
- Click the tiles and then the lid.
- Collect the magnifier and the 2 / 3 fountain pieces.
- Move to the Pavilion.
- Place the birdseed into the feeder.
- Collect the 3/3 fountain pieces.
- Move down once.
- Insert the 3 fountain pieces into the fountain to trigger a puzzle.
- Solve the puzzle by rotating the pieces into the correct alignment.
- Collect the rainwater gem.
- Move to the Market Square.
Select the rainwater gem to douse the green flames.
Speak to Ardent and collect the clue.
Move to the Hidden Entrance.
- Speak to Ardent.
- Click the feathers aside; collect 1 / 3 moon crystals.
- Place the magnifier onto the brick to trigger a mini-game.
- Solve the game by finding the pairs.
- Collect the pillar switch and 2 /3 moon crystals.
- Click the items aside; collect the lock pick tools.
- Move down once.
- Select the lock pick tool to open the lock and trigger a mini-game.
- Solve the game by stacking the coins in the correct areas to gather all the chips.
- Click the book open; collect the signet ring and 3 / 3 signet rings.
- Move to the Hidden Entrance.
- Place the sun crystal and the three moon crystals along with the jar of fireflies onto the pedestal.
- Click the lid on the jar of fireflies.
- Click the mirror.
- Move into the Guardians Guild Hall.
- Insert the pillar switch into the slot.
- Collect the staff and the 1/2 marble eyes.
- Move into the Chamber of Deep Sleep.
- Select the staff to use on the mattress; collect the sphere part.
- Insert the signet ring into the lock to trigger a mini-game.
- Solve the game by rotating the rings and aligning the similar items.
- Click the clothes away; collect the empty vial and the guardian’s locket.
- Move down once.
- Attach the sphere part onto the sphere.
- Click the hidden objects area.
- Find the listed items.
- Select the weight and hang it on the curve and crack the bubble; collect the water lily.
- Click the purple box; collect the rings.
- Select the red gemstones and place it onto the figure; collect the chess figures.
- Select the wing and attach it to the eagle; collect the eagle.
- Collect the candle holder.
- Move to the Chamber of Deep Sleep.
- Insert the candle holder onto the stand and click it.
- Move into the Ceremonial Ground.
- Collect the talisman of water, the crown and the chalk.
- Move to the Chamber of Deep Sleep.
- Select the chalk to use on the bricks to trigger a puzzle.
- Solve the puzzle by using the chalk to create lines in the bricks making groupings of 4 diamonds.
- Collect the crown ruby.
- Move to the Guardian’s Guild Hall.
- Place the locket chain, the guardian’s locket, the crown and the crown ruby into the doorframe.
- Move into the Library Tower.
- Zoom into the table.
- Find the matching paper pairs.
- Collect the ritual dagger, the coin and the clue.
- Click the hidden objects area and collect the silhouetted items.
- Collect the freezing potion, the rope and the topaz.
- Click the book and then the pages.
- Collect 2 / 3 moon diamonds and 2 /2 marble eyes.
- Move to the Ceremonial Ground and click the hidden objects area.
- Find the listed items.
- Select the spoon and place it into the soup; collect the soup.
- Select the orange half and place it onto the juicer; collect the orange juice.
- Select the saddle and place it onto the horse; collect the saddled horse.
- Select the needles and place it into the yarn; collect the knitting set.
- Collect the cloth.
- Select the ritual dagger to collect the agrimony.
- Insert the two marble eyes into the mask.
- Select the empty vial to collect the vial of tears.
- Select the freezing potion to pour onto the wax until it is completely covered.
- Click the ice three times and collect the mortar and pestle.
- Place the rope onto the hook and move to the Tower Top.
- Collect the brush and the container ornament.
- Click the set of matching feathers and collect the talisman of air.
- Move to the Library Tower.
- Place down the container ornament.
- Collect the clue and the mountain statuette.
- Move to the Tower Top.
- Place the mountain statuette, the mortar and pestle, the agrimony and the vial of tears onto the stand.
- Click the agrimony and the vial of tears and then the pestle.
- Collect the mirror shard.
- Move to the Library Tower.
- Insert the mirror shard into the mirror.
- Use the cloth to wipe the mirror and trigger a mini-game.
- Solve the game by moving through each spot only once.
- Move ahead and click the hidden objects area.
- Find the listed items.
- Select the hammer and use it on the anvil; collect the blacksmith set.
- Select the brush and use it on the plate; collect the clean plate.
- Select the dart and place it into the pipe; collect the blowgun.
- Select the pick and use it to collect the gem.
- Collect the builder’s emblem.
- Move to the Crypt on the right.
- Collect the tile piece and the wind up key.
- Select the coin to collect the 1/4 screws.
- Click the plaque and collect the sunbeam fragment.
- Move down once.
- Insert the sunbeam fragment into the slot and collect the talisman of earth.
- Insert the tile piece into the slot and click it once.
- Select Bonnie to place onto the large stone and collect the talisman of fire.
- Zoom into the door and insert the water, air, earth and fire talismans to trigger a puzzle.
- Solve the puzzle by eliminating the tokens until the remaining tokens match the spheres beneath them.
- Enter the doorway.
General Information & Tips
Chapter One: Traversing the Tavern
Chapter Two: Passing Through the Palace
Chapter Three: Inside the Dressing Room
Chapter Four: Wander the Golden Palace
Chapter Five: Moving Around the Market Place
Chapter Six: Searching Turret Hall
Chapter Seven: Hunting Through the Kitchen
Ask for help in the comments below!
Chapter One: Traversing the Tavern
Chapter Two: Passing Through the Palace
Chapter Three: Inside the Dressing Room
Chapter Four: Wander the Golden Palace
Chapter Five: Moving Around the Market Place
Chapter Six: Searching Turret Hall
Chapter Seven: Hunting Through the Kitchen
Ask for help in the comments below!